468x60 Ads


Showing posts with label soulfu. Show all posts
Showing posts with label soulfu. Show all posts

Two weeks?

0 comments

Has it really been that long since the last post here? I'd better contribute before tumble weed hits the front page.



Egoboo 2.8.0 has been released (download + changelog). The Egoboo team stress this is an unstable release, that it hasn't yet seen the kind of testing they would like it to have, but it is "biggest release Egoboo has ever had" so it is good news for the project.





Which got me thinking of the successor to Egoboo, SoulFu. Now, this project has had a rocky history. The author released it as "niceware" (some silly 'you agree to be nice to dogs' license) to prevent forks, but that just meant nobody really got involved. Amazed at the lack of help, along with some criticisms he didn't approve of, he threw his arms up and left the project in a huff.



Some years passed by.



Keen people started to get involved (screenshots!) and it seems it is moving again, albeit hampered by the loss of a domain name and forced to move to a new (crappy free-) forum.



Whether it gets fully rejuvenated and released under a real Free license remains to be seen.



At the end of June, VDrift got a major update. The changes are huge, including a rewritten physics engine that fixes many bugs, improves performance, and vastly improves simulation accuracy, new deferred rendering engine that supports normal maps, true HDR rendering, screen-space ambient occlusion, and soft particles, meshes for brake rotors, better wheel and tire meshes, bugfixes and tweaks to control input management, and new sounds.





Every now and again, somebody comes along and takes a Free game project and does something with it that makes you think "wow" and "that's why Free is cool". That applies to this guy porting VDrift to use OGRE. He wanted a stunt car racer game, he liked VDrift's design and physics but wanted to graphical options presented by OGRE, so he knocked up this rather awesome looking hybrid:





How cool is that? Anyway, find out more at the (surely tentatively named) VDrift-OGRE project.

650 Days Later

0 comments

No, it's not another diabolical sequel... it's the number of days since the last major Freeciv release until yesterday when Freeciv 2.1 went gold.



People round on Freeciv for being unoriginal, but for me it fixes most of the problems with one of the greatest game franchises ever and is, well, Free Software. So for me Freeciv is everything that's great about Free gaming too! :-)



Hi-res graphics (well, relative to Civ2/Freeciv2.0) and a new SDL interface that got last minute save/load support *cheer*, better AI, and a lot of gameplay balancing - just some of the many features that went into this release. It's been worth waiting for and my brother has promised me a game once we acheive some work milestones! Multiplayer Civ is a lot of fun and very involving (who needs FPS games?) but importantly the Freeciv team place high value on the single player edition so it caters to the casual gamer as well as the intense one.



I came across another open source 3D flight simulator (some one commented on the open source flight combat article) - Palomino is an open-source flight simulator and 3D engine for Linux, FreeBSD, and Mac. No idea if it is new or what not, but the screenshots are intriguing albeit a bit simple.



I had some more stuff to post...



Ah, that's it, preliminary Linux port of Egoboo has been posted and it's got a subversion repository so development should be more organised [read: faster?] from now on. I've enjoyed seeing developer Zefz pushing Egoboo forward despite SoulFu attracting all the attention and Egoboo has seen a lot of new features recently and is subsequently a much richer game than SoulFu yet obviously has the style similarity. I would love to see some of the graphical Panache of SoulFu merged into the more evolved Egoboo world but until the SoulFu license situation is cleaned up I guess that is out of the question!



I should post screenshots for Freeciv 2.1 and Egoboo, but there are none on the websites and the FG hounds are hounding me into a midnight walk. So, er, annoying dogs win vs readership. You guys just don't whine enough!

Game Announcements Now Onine

0 comments

There is now a Game Announcements section on the forum. Anonymous posting is allowed (but moderated) and any form of FOSS game news is welcome. The idea being is that if you want to publicize a game in any way, post the update there. New versions, new demos, new tournaments, new news, whatever. It is also fully RSSed so, well, if you have a website, include it. Let's get lots of Free Software gaming updates to the world so everybody can know about it.



You may notice a 'Chat' irc link above - #freegamer on irc.freenode.net - another community experiment. IRC has always been a popular medium for collaboration so we'll see if that works for Free Gamer too. ;-)



Good news for *nix users (Linux, BSD etc) who have wanted, but been unable, to play SoulFu - somebody has posted a modified download of SoulFu (~1.5.1) which should compile and run. YMMV. It didn't work for me.



Vega Strike 0.5 finally hits beta. Anybody who has read this blog before should know all about VS and how awesome this version is looking. Love space games? Go help test it.



Qudobup aka Uber-Q has been collecting links of new open source games he has come across in the FG forums. It's in the News Flash bit on Game Announcements (linked above). More tomorrow... hopefully! :-)

Return of the Jedi Gamer

0 comments

WWWWhaaaat?! 3 days since I last posted? Disgraceful.



Oh well, trying and make this one interesting I guess! ;-)




Blood Frontier


Blood Frontier, a single player FPS using the Sauerbraten engine, has seen it's first alpha release become available for download. As it's a Sauer mod, it works on all major platforms. It aims to provide an atmospheric single player experience with depth, one of the major missing open source genres. The game development will be open source but I don't think there's anything in SVN yet as the main author doesn't know how to use SVN - but that'll change.



I think games will start emerging from the Sauer stables now the engine has matured a bit. There are thousands of game modders out there producing content for free for commercial titles, and I think Sauer could attract a lot of those if the community makes a lot of noise about it. Of course, it's not perfect, but community projects can be improved and cater to the community, so it's a powerful platform for creating Free games.




Vega Wars


Let's start with the first screenshots of Vega Wars - a marriage between Vega Strike and Vega Wars. Whilst these are simply Star Wars models in-game, creating a decent amount of game content is one of the most time consuming aspects of mod-creation (and Vega Wars is a mod) so it's good to see that part being made significantly quicker by gaining access to the vast majority of required models, all of which are of considerable quality in both detail and accuracy.



Speaking of Vega Strike, development is very active at the moment and there's only a few minor things left to do before the next major release. There are still a lot of improvements to be made to the game but the combination of active development and an active community will see to that. Hopefully from no onwards releases will be more frequent and less signficant.



There's another Egoboo Resurrection release. Version 2.4.3 is another impressive update and if it keeps going Egoboo may actually be better than it's predecessor. Saying that, it looks like SoulFu is becoming fully open source with talk of a Sourceforge project appearing in the near future to manage development. Egoboo is still only distributed as source and a Windows binary, but the source version should (I'm told) compile on Linux although a few graphical glitches still remain.



Time to take the two Free Gamer hounds for a walk, lest they start eating my feet in nervous desparation.