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Common Media Project and loads more

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The first major community effort is coming out of the FreeGameDev community. It has been identified that the major weakness in creating quality looking Free games is the lack of Free art - either hard to find or just non-existent. So, we will be creating the first Common Media Project. As yet untitled and unorganised, it will be an effort to create a set of quality artwork for a specific genre - the fantasy genre is looking like the choice of the involved artists - that will be hosted in an easy to find / use place so that Free game developers can easily use this common media to create the basis of their own game before branching off in their own artistic direction once they attract contributors. Games like Scourge, JCRPG, Xarvh, 8 Kingdoms, and the many other open source fantasy/medieval games out there.



Speaking of new projects, FIFEngine and Zero Projekt have announced that they will collaborate to create a commercial quality techdemo (i.e. mini-game) that will showcase FIFEngine as a platform. More on this tomorrow.



The guys attempting to revive the Tux Racer / Planet Penguin Racer project under the new moniker Extreme Tux Racer are, despite not meeting their own scheduled expectations, keeping at it. They have a spiffy new logo!





Well, well, what have we here... the inaugral release of Silver Tree, brainchild of Battle for Wesnoth creator Dave White. Given the "resources" he has at his disposal - some of the core Wesnoth developers and artists are also set to contribute to Silver Tree - this really has to be a project to watch. Still, it's early days for this 3D RPG and it's hybrid real-time and turn-based gameplay. I couldn't get it to compile (admittedly not trying to hard) so I'll wait a bit.



I wonder if Silver Tree signals the "end" of Wesnoth development - in that it has gotten as far as it can really get as a game, besides bugfixes, new campaigns etc - as the core team are essentially moving on.



I see Auteria on the game tome. Not Free but freeware, YA3DMMORPG. (Yet Another...) 'Nuff said. (The name makes me think 'autism'... nothing to do with the quality of the game, just the the name.)



An up-to-date Linux port of Egoboo Resurrection is almost a reality. It is buildable although there's a few reported issues. It looks like a public SVN is going to be made available, good news for the project, so helping out with development should be easier. The lead developer Zefz has been working hard on it in an unintentionally private manner.

X: Beyond the Frontier

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Did you ever imagine what Star Wars would be like without the Empire? Or where Star Trek would be without the Klingons? Whether they wanted to or not, the group at Egosoft put together a game that probably comes as close to that as possible. Welcome to the universe of X: Beyond the Frontier. You are thrown into a prototype spacecraft as the world’s first test pilot of such a vehicle. Some preparation tests go wrong and BOOM – next thing you know is you are millions of light years from Earth in the middle of a spacecraft convention. Your mission: to find someway to survive and return home – wherever that is…

X is the first game of its type. A space sim that has all the makings of a choose-your-own-adventure novel. The game is stacked of goodies. X sports a whopping 150 different types of spacecraft and space stations. Up to 10,000 objects float around in an enormous universe – all waiting to be explored. This game is so large, that assuming you are a big enough geek, you could literally live in front of your computer screen for weeks (assuming that somebody is there to deliver the necessary Doritos and Mountain Dew on regular intervals).

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Aerial Mahjong

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PC Game | Puzzle | 13Mb

Become a master of Mahjong in this incredible aerial land! Float through 100 spectacular levels, with five different game types, unlocking artifacts and solving riddles that will help you find the mighty mage. He has a magnificent gift for those who are worthy, but you have to prove yourself first by matching blocks and completing puzzles! It's time to begin in the enigmatic lands of Aerial Mahjong!

System Requirements:

OS: Windows 95, Windows 98, Windows 2000, Windows XP, Windows Me, Windows NT
Memory: 64 MB
DirectX: 9.0 or later
CPU: P400
Video: 16MB Video Card

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Runaway A Road Adventure

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The story in Runaway follows Brian Basco, a recent college graduate based on the East Coast who's looking to continue his studies out West. Brian takes off on a road trip so he can begin a postgraduate stint at UC Berkeley, but he doesn't even make it out of town before his plans are reduced to shambles by a collision with damsel in distress named Gina. Brian's big heart demands that he help Gina, who is not surprisingly being pursued by some jackbooted mafiosi, and together they take off to flee the thugs and also discover the secret of a mysterious artifact entrusted to Gina by her slain secret-agent father. If this setup sounds a little far-fetched, it is, but as you wend your way through the plot, you'll find a fair number of interesting places and people, as well as some unexpected twists (especially toward the end). Overall, the story is pretty evenly paced and should satisfy all but the most discriminating gamers.

If you've played just about any point-and-click adventure game from the past decade, you'll be right at home with Runaway's control scheme. If you click a spot on the ground, Brian will walk there. The cursor is context-sensitive, so if you pass over an object, you'll get a magnifying glass that lets you examine it, and if you highlight a path for moving offscreen, you'll get an arrow that lets you go there. Hitting the right mouse button lets you cycle through any other relevant actions, such as operate or take. Your inventory is available at the touch of the Tab key, and you can even move to a new screen without waiting for Brian to walk there by double-clicking (which is a huge time-saver). The puzzles are almost all of the "combine item A with item B and apply to hot spot C" nature, which is what you'd expect of an inventory-based adventure game, though there's a good amount of dialogue-tree character interaction going on as well. In gameplay terms, Runaway is pretty much by the numbers, but it works well for what it is.

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Oh no more updates

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The latest Sauerbraten release is now available from getdeb, and since I have a new spiffy laptop I thought I'd give it a try. The RPG levels are pretty awesome to look at - now maybe I'm not quite up to date on the latest commercial offerings but compared to recent popular commercial games like Enemy Territory and Half Life 2, a well designed Sauerbraten level looks very nice indeed. The grass and water shaders look lucious.




Freeciv 2.1beta6 SDL


I wanted to take screenshots of Sauer but it seems to have a few problems - occasional hangs, dumping me back into low-res X - and I'm too busy to resolve them. So somebody asked for a few Freeciv SDL screenshots, which I oblige.



Irrlamb 0.0.5 is out, introducing springs and other new features. The Linux binary won't work out-of-the-box on Ubuntu Gutsy :-( so I haven't tried it, but it seems to be shaping up nicely. Window and Ubuntu Feisty binaries are provided.



There's also a new Thunder 'n' Lightning release. This action / flight combat project is becoming a much more playable game; performance enhancements, more graphical effects, and more deadly enemies. It is available as an autopackage - so should be easy to install for Linux users, and there's a Windows binary too. I'm a big advocate of using autopackage for games because it makes it easier for people to play your FOSS game.



I'm not posting videos on Free Gamer at the moment because, well, they don't work with Gnash and I'm not too fussed about setting up the proprietry Flash package. Gnash does claim to be compatable enough to play YouTube videos but sadly not on my machine.



There's also more talk going on relating to a consolidated Free game art effort in the comments of previous posts - at some point I'll be less lazy and summarize it all. One of the guys is designing a website for it and it will be the first official www.freegamedev.net project.

Feyruna - Fairy Forest

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PC Game | Action | 26 Mb

Fly across the beautiful landscapes of the Fairy Forest and use your mighty fairy magic spells to defeat all minions of evil! Friendly creatures like Butterflies, Ghost Lights and enchanted Glow Worms are there to help you drive away the dark forces. You will be rewarded with enchanted artifacts and will unlock three magical mini-games as well! There are 60 amazing levels, all leading to a fantastical ending! So, begin today to restore Feyruna to the peaceful world that it once was!

System Requirements:

OS: Windows 95, Windows 98, Windows 2000, Windows XP, Windows Me
Memory: 64 MB
CPU: P3 800

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Crazy Eggs

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PC Game | Puzzle | 8 Mb

Start your adventure with the Crazy Eggs of Dinosaur Island, floating high up in the sky, as you help a sad tyrannosaurus collect what he has lost! By connecting two eggs with the same design through no more than three beelines, your aim is to collect as many eggs as possible. There are three game modes and many challenging levels along with various special items that will bring you countless changes and some unexpected surprises! Go crazy with the endless fun of Crazy Eggs!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me
Memory: 64 MB
DirectX: 8.0 or later
CPU: P266

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Sword of The Stars: Born of Blood

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Born of Blood introduces an entirely new race that may be among our favorite of the five total races in the game. The Zuul, who were hinted at in previous campaigns, have finally made their appearance on the scene. This highly militaristic race is a perfect fit for the style of the game. They have tougher ships than the other races but need to keep expanding or else they'll find themselves running out of resources quickly.

Each of the races in the game has a unique FTL travel system and the Zuul's is just as inventive as the others. Their Rip Bore ships make use of the same Node Space that the humans use when they travel but, in contrast to the respectful humans, the Zuul ships simply tear holes in Node Space with no regard for the damage it does. Because the universe heals itself, the Zuul will have to actively work to maintain their Node connections and they'll also be limited in the number they can have open at any given time. While it takes a little while to get used to how this works in practice, it's a nice system that players will definitely enjoy.

The Zuul can also make use of the new boarding technology to steal population from enemy planets and force them to work in slavery on Zuul worlds. You'll have to keep in mind just how suitable the slave races are to the planets you're forcing them to work on but it's a nice one-two punch that allows you to boost your own production while also limiting that of your enemy. These new shuttles can also be used during starship combat to board and capture enemy vessels. Smart enemies aren't likely to let you close enough for these to work but it's damn rewarding when you pull it off. Having your marines capture an enemy craft and turn its weapons on its former allies is a real treat.

* Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
* Over 25 additional technologies, including new diplomacy and intelligence gathering techs
* 15 more weapons you can add to your ship designs
* New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
* 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
* New game features, including Slavery, Trade Routes, and Diplomatic Communications

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Freeciv 2.1beta6 Grips

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Since I'm a bit tight on time today I'm just going to post a few gripes I have with Freeciv 2.1beta6. Don't get me wrong, I think this is shaping up to be a really, really nice game, but the SDL interface has some very annoying usability issues to address.



  • If you run it in windowed mode, you can't resize the game by resizing the window. The game display logic should be independent of the resolution, an absraction that many games fail to make.

  • Auto-scrolling is annoying. It is especially annoying when playing in windowed mode when you are often moving the mouse cursor in and out of the game window. It would be better to scroll when pressing the right-mouse-button since the RMB is already used for manual movement.

  • There is no UI to save/load games in the SDL client. A work around is to open a chat dialog and use the /save and /load commands.

  • Freeciv dialogs have a red X with the tooltip "Cancel" to close them. Not only is 'cancel' a horrible word - implies losing any changes but it simply leaves the dialog - it is also innaccurate. "Close Dialog" is better. A better icon may be the circular arrow commonly used to represent returning to a previous screen.

  • There's no option to undo changes in a city dialog. Combine this with the "Cancel" situation and you have a very confusing UI.

  • If you click on a group of units, a unit selection dialog pops up. If you the do an action with already-selected unit and the dialog does not close itself.

  • I could see no obvious way to end the turn with the mouse - annoying for a mouse-driven game. After being told there is, I looked a bit harder. It's an icon on the minimap panel, alongside various information icons. Hardly obvious - in a heavilty iconified UI like Freeciv SDL is aspiring to be, placing is important. They need to think a bit harder about this one. I would have placed it somewhere at the top near where the year is displayed since the turn and the game year are strongly associated and importantly you won't be clicking on it by accident if it is up there (something easy to do currently as a small icon placed amongst a bunch of other small icons).


There are many positives to this Freeciv update, too many to mention. Lovely graphics, much more stable, classic-yet-balanced Civ gameplay. Freeciv 2.1 is going to be a showcase Free Software game.



I also downloaded the 0.7.0 release of Pingus. It's shaping up nicely although some of the sounds fail to capture the cuteness of Lemmings. It was solid though.

Tiger Woods PGA Tour 08

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A SHOT OF CONFIDENCE

All-new Shot Confidence tracks your performance on every hole, round, and golf course. Based on key factors, including club selection, hole, lie, and more, dig into past performances with the Confidence Meter to identify strengths and weaknesses before every shot.

THE MOST GOLF COURSES EVER

Experience the all-new FedExCup championship format by playing a dream round of golf at Westchester Country Club, TPC Boston, Cog Hill, and East Lake.

TAKE ON PGA AND LPGA TOUR PROS

Challenge the greatest PGA Tour pros, including Tiger Woods, JohnDaly, and Vijay Singh, plus LPGA Tour pros such as Annika Sorenstam, Natalie Gulbis, Christie Kerr, and Morgan Pressel.

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Crashday

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PC Game | Racing | 650 Mb

There's supposed to be a premise to Crashday, but it's anyone's guess as to what it is exactly. Booting up the game's career mode simply drops you right into the middle of a backstory that features up-and-coming racers in some cockamamie imaginary racing league. But the text doesn't explain much, and the guy doing the voice acting is practically indecipherable. Imagine, if you will, a game developer tracking down the man with the thickest British accent in the world, plopping him down in front of a series of bad New York mafia movies, handing him a script, and demanding he talk exactly like the gangsters portrayed onscreen. That's how awful the voice acting is in Crashday.

Once you realize the premise is best ignored and actually jump into the game, you'll find gameplay that's just as clumsy as the voice acting. Racing in Crashday is exceedingly frustrating. Cars are a floaty, slippery mess, sliding out and crashing into random objects on a regular basis. This is an arcade racer, so no one's asking for a devout dedication to realism. But arcade or not, these cars are not fun to drive, nor do they handle well. Of course, the trick is that you have to drive especially fast because the other racers have a preternatural ability to use their speed boosts at all the right moments and will always blaze past you if you screw up. So what you end up having to do is memorize every nook and cranny of each race track just so you can figure out where to use your boost and where not to use it. Another weird thing is that the game's sense of speed isn't all that good. You definitely get the sense that your car is about to go flying out of control at any second, but the visceral thrill of high-speed racing is basically absent.

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Loki (2007)

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PC Game | Role Plying/Adventure | 3 Gb

Seth, the god of chaos and evil, has broken free from his sealed tomb where he had been cast eons before after being defeated by the Egyptian gods, led by Osiris. Now he is determined to take his revenge and to vent his anger on the world. His destructive plans have been helped by the fact that he has discovered a way of passing from one mythology to another. Each world has been isolated since the beginning of time, but now Seth, at the head of an army of his disciples, aims to conquer all.

- Unpack
- Burn or mount
- Install the game
- Copy the crack from the ViTALiTY folder
- Let none survive

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Disney's Timon - Pumbaa's Jungle

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There are 5 games in this particular pack - Hippo Hop, Burper, Sling Shooter, Jungle PinBall and Bug Drop.

HIPPO HOP
The main aim of this game is to let Timon jump onto various "stepping stones" in the river, collecting bugs for Pumbaa's barbeque - all the while avoiding falling in the river. The controls are easy - just use the cursor keys to jump and collect.

BURPER
This is my second favourite in this pack. Timon shakes a tree which releases bugs which in turn Pumbaa kills with his foul smelling burps - you do have to watch out for the bad bugs though and for heavy fruit and bugs landing on his head or else he will get knocked out!

SLING SHOOTER
It's like being at the fair all over again! There are some real (and some fake) targets in the shape of fruit and animals which you must shoot with your berries. The quicker you shoot them the quicker you get to the next level.

BUG DROP
A baby's version of Tetris. Match up the coloured bugs and try to beat your opponent by having the least amount of bugs in your trench. Make sure that Pumbaa doesnt eat them all though!

JUNGLE PINBALL
The king of the arcade is brought to life in the jungle with gophers and other animals blocking your way as you try to get the highest score in much the same way as usual. This is my least favourite of them all as there seems to be too much activity going on all the time.

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Fever Frenzy

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PC Game | Puzzle/Action | 33 Mb

Take care of some of the strangest patients you'll ever meet as you save the world from the funniest outbreak ever! Cure patients with baboonic plague, bipolarbear disorder, mother goose bumps, 3rd degree sideburns and many more, each with their own personalities and voices! Tackle four different hospital settings where you can watch your patients graphically transform as you treat them! You can also search for a cure in the DNA mini-game! It's a Fever Frenzy of hilarious proportions!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 128 MB
DirectX: 7.0 or later
CPU: P3 450
Video: 16MB Video Card

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Revival of the fittest - sourcing art

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Pingus 0.7.0 is available for download. With revival work complete, Pingus now uses SDL and comes with lovel anti-aliased fonts. There's no new levels yet but with development seemingly back on track hopefully the level editor will return and some good levelsets will get contributed. It has a lot of potential as a game because the Lemmings series kinda, well, was more fun when it was 2D. If enough level makers could get together, I'd love to see a release inspired by "Oh no! More Lemmings" which was my favourite of the series and also incredibly challenging.



Another game with a major update is Egoboo Resurrection. There is a new fully working music system and major graphic enchancements - antialasing, shading, dithering and prespective correction all supported. (A long list of buzz words there.) Most importantly the lead developer Zefz is trying to get the game in SVN so others can contribute more easily and, speaking of contributions, somebody is already having a crack at porting it to Linux. At the moment it's only available as a Linux download but "watch this space". Well, not that precise space as that'll only ever say "watch this space". But in a more abstract sense I will hopefully be able to report a Linux port in the near future. ;-)



My post the other day, "Free this free that O_o" (catchy title eh?) sparked a lot of debate about the need for consolidation of Free Software game development efforts. You can read it there so I won't repeat it all, but one comment did make me think and it is something I had thought about in the past as well - there is a tremendous amount of artistic and game design talent poured into making mods for commercial games. Whilst this comes good if the engine subsequently becomes open source (think Tremulous, World of Padman, and other iD game mods) there are many more examples where the game engine remains closed source. Take Air Buccaneers for example. It's a jaw dropping mod for UT2004. What a shame it will only ever be a mod for a commercial game. Could these mods be a source of art if we proactively approach projects asking them to make their efforts Freely available? Maybe it could just work...



One of the productive conversations spawned by the above debate was the notion of a common media project. Take a target genre - Ben (the thread poster) suggested fantasy - and develop a set of decent media for it that games can use as a base before branching out in their own artistic direction. I think it's a great idea.



Also there was a desire for a good quality Free art portal - there are already several efforts but they seem to just fail to capture the niche, to become that place that people say, "Hey, this is a great resource for good Free art!" Is a new one needed? A new idea, a new design? Or maybe just identify the best efforts and back them unequivocably to get the word out there? This is also something Ben touched on... it'll be interesting to see where it goes. There's already a lot of information collecting in the Game Media Creation section of the Free Game Dev forums.



One thing is for sure - the forums at www.freegamedev.net have proved there is a need for a consolidated Free game development community that was not previously being filled and there is a desire to provide a nexus where Free game developers can work together instead of in their disjoint and often isolated worlds that currently populate the open source game universe.

Car Wash Tycoon

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Spa Town is a compact town containing a shopping area, light industrial units and a residential district as well as six carwashing sites.

There are a total of six possible carwashing sites and six types of car in Spa Town and your aim is to establish which types of car prefer which sites, what price they are prepared to pay for car cleaning, which type of finance suits the business best and finally the most cost effective way of advertising your service.

When you are confident you have all the facts and figures you need, get your entrepreneurial hat on and start making some money!

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ZenGems

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PC Game | Puzzle | 19 Mb

Master the Gems, Discover Zen! Quick thinking and clever strategy gets you through the many devious puzzles as Hoshiko seeks the Medallions of Virtue to save his Grandfather's temple. Unlock captivating new worlds while discovering magical power-ups and exciting shoot-and-match gameplay strategies. Master ColorBursts, EnergyBalls, PusherBalls and more in Arcade Mode, then follow Hoshiko into an exciting Adventure across 13 mystical worlds!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB
DirectX: 8.0 or later
CPU: P3 800

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Two World (2007)

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Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre. A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.

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Chromadrome 2

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PC Game | Action/Puzzle | 15 Mb

Blaze through the Quantum Universe along super fast race tracks in the simple, mesmerizingly beautiful and maddeningly addictive Chromadrome 2! Just try to stay on the perfectly straight race tracks! It's that simple. Sure, there are holes, ramps, loop-the-loops and lots of silly Chromates in the way. Oh, and a slight problem with overheating. I didn't say it was going to be easy, but it will definitely be more than 100 levels of stellar fun!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 128 MB
DirectX: 8.1 or later
CPU: P3 1.0 GHZ

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Magic Tea

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PC Game | Action/Puzzle | 15Mb

Magic Tea is a visually stunning and totally addictive action-puzzle game that challenges you to eliminate colored marbles as they roll across your screen! Accomplish this by shooting even more marbles at the long chains in an attempt to match three or more of the same color. You must eliminate all of the marbles before they reach the mouth of a hungry cat or tea time will be over! With more than 100 3D levels and tons of powerful bonuses, Magic Tea is a great way to spend the day!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB
DirectX: 8.0 or later
CPU: P733

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Freeciv 2.1beta6 Now Out!

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A new beta of the upcoming Freeciv 2.1 has been released. The last major beta - beta4 - was nearly 5 months ago. There was a beta5 (uploaded a few days ago) but it was not announced due to some serious bugs. Anyway, beta6 is now available from the Freeciv FTP server. Whilst it is currently only up there as a tarball, a Windows and Mac binaries won't be far behind and I'm sure packages for the Linux distribution of your choice will pop up in the relevant places e.g. getdeb for Ubuntu.



The main changes since beta4 are numerous bug and stability fixes. Freeciv 2.1beta4 was a bit prone to crashing unexpectedly - beta6 should be in much better shape. There isn't yet a NEWS page up for beta6 but since beta6 is just beta5 with a few critical fixes, the beta5 NEWS page gives you a good idea of what changed since beta4.



Anyway I'll compile it a bit later if a .deb hasn't appeared by then. I think Freeciv 2.1 is going to be one of the best open source games to point people to - nice graphics, established codebase, well balanced gameplay. So if I don't post tomorrow, you know why. ;-)



I also stumbled upon the Free Sound Project yesterday. It's a collection of creative commons licensed sounds - but sounds only, no music, which is what sets it apart from other sites which tend to be overwhelmed with music. I also came across Gimp Users, a site with some excellent and up-to-date Gimp tutorials. More links like those, to help budding game makers, can be found in our Game Media Creation section of the www.freegamedev.net forums - so join in there where a good Free Software game community is burgeoning.

Smashing

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Cannon Smash


Last night I downloaded and played Cannon Smash. I was quite impressed - the ball movement is good, the gameplay fast and fluid. The graphics, although quite simple, are quite nice as well when in motion.



The main problem with this game, and what would be a good mini-project for a budding developer, is the controls. Currently you use the LMB to hit backhands, the RMB to hit forehands, and a slew of keys to target a point on the other side of the table. It's unwieldy - it takes a while to get used to hitting the correct mouse button and at the same time varying the destination of the ball - but, once mastered, it's not even skillful. All you need to know are the far corners (1 and 7) and to be able to time your forehand (RMB). The controls are complex enough to confuse, but once understood are not powerful enough to realistically model table tennis. It's a shame because the ball physics and presentation are really good.



I think it an autochoice of forehand/backhand (depending upon which target is closest to the path of the ball) and instead have the mouse buttons instead represent types of shot - LMB topshin, RMB slice. Aiming should be done by lateral mouse movement whilst a mouse button is depressed. Slice variance should be done by movement of the mouse forwards or backwards whilst a button is depressed. Foot movement should be done by mouse movement whilst no buttons are pressed. That describes a set of controls that would require skill to truly master and offer a massive variation on gameplay that fairly well describes the game of table tennis. The only aspect not covered, really, is shot depth.



Add some better player models, perhaps characters of some sort instead of faceless manikins, more variation on the degrees of skill of AI opponents, and a tournament mode, and Cannon Smash would be a superb Free Software game. As it is, it's just a good Free Software game. :-)

Wheel of Fortune 2

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PC Game | Puzzle/Card | 34 Mb

Spin the Wheel, solve the puzzle, and experience the fast-paced fun of America's #1 game show! Pick a consonant or buy a vowel to solve more than 2000 puzzles in three exciting new game modes: Road Trip, Group Play, and Puzzle of the Day. Play a solo game, challenge the computer, or play against friends and family members at the same keyboard! Look out for the dreaded Bankrupt and Lose A Turn wedges as you spin to win! Wheel of Fortune 2 is a sparkling new version of the beloved classic featuring enhanced game play and vivid graphics.

System Requirements

- Windows 98/ME/2000/XP/Vista
- 900MHz or faster Processor
- 128MB RAM
- 16-bit Graphics and Sound Card
- DirectSound-compatible Sound Card
- OpenGL-compatible Video Card Recommended

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Patch (Read me first)

Yumsters!

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PC Game | Action/Puzzle | 27Mb

Yumsters are cute stretchy creatures who are mad about fruit and music! They have to clean up the gardens by eating their dream food to earn money for their musical band. Help them to win a major musical contest and get to the Grand Prix by collecting certain amounts of each fruit to finish a level! Explore 5 colorful locations that change from day to evening to night because Yumsters never stop eating! So bring on the fruit and watch the Yumsters go to town!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB
DirectX: 8.0 or later
CPU: P3 1.0 GHZ

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LEGO Fever

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PC Game | Puzzle | 15Mb

Help the LEGO Brothers battle the forces of boredom and bring a bit of color back to their grey, grey world. Control the world around them by placing LEGO bricks to make sure our heroes don't wind up stepping in black ink and ruining their track suits! Three different modes of gameplay will keep you on your toes as you control Harry's moves in action-packed Chase levels, help Jens solve tricky Puzzle levels, and energize in Clump mode! LEGO Fever offers a colorful challenge for every player!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Vista
Memory: 256 MB
DirectX: 7.0 or later
CPU: P3 700

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Free this free that O_o

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Linux users can now get their hands on the latest version of FreeOrion, the turn-based space stategy project inspired by Master of Orion games, without having to compile it themselves. See this thread for details. It worked well for me, although the game is not easy to figure out and is incomplete - I couldn't work out how to do too much. However for fans of the genre the project is definitely worth following and I'm sure the FO guys would be glad of any extra help.



There's murmours over at the FreeTrain project - tangible progress on an SDL port is evident. One of the developers posted a screenshot with a basic UI much closer to the original A-Train games. Moving to SDL is the major hurdle for making FreeTrain run on Linux - currently it uses .NET and DirectX so can only be run on Windows. Forunately the project is moving towards Mono and SDL. :-)



Er, what else is happening? Not too much...



There's an opinion article on Linux Lookup discussing the problems with Linux/FOSS game development. On the face of things, the author seems to be spot on, but if you think about it properly I think he has completely missed the real problem with FOSS game development. It's not about lack of talent, artistic or otherwise. Or lack of good environments, or lack of anything for that matter. The single biggest problem with FOSS game development is the lack of consolidation. Duplicated effort, too many projects chasing similar goals, too many people solving already-solved problems. If we could harness just 25% of the wasted effort in FOSS game development we could produce some very high quality games. That has to be the community goal, to help eachother to help eachother because whilst competition is healthy, teamwork is powerful.

New Sauerbraten Release

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Sauerbraten has a new release with 2007-08-19 "Summer Edition". There's tons of new small features although nothing really stands out - but perhaps that's me just being ignorant of some jargon in the changelog. What does stand out is the absurdly impatient community reaction to the release. Read the linked thread to see what I mean.




OpenLieroX


I came across a fork of LieroX, itself a Liero-clone, in the Gentoo forums where the team seem to be posting news updates. OpenLieroX is a real-time, brutal, excessive Worms-clone with lots of levels and mods. Interesting. :-)



OpenLieroX is available for Windows and Mac OS X from Sourceforge, although it seems Linux users will have to compile it or wait for distro support.



One of the lesser-known open source Elite-inspired games is Elite Strike (a Vega Strike mod). After a period of relative inactivity, development has resumed. Whilst the game has a long way to go to catch up with the likes of Oolite, it's good to see the game isn't dead. Elite Strike aims to have more detailed models and graphics than Oolite.



I started a new blog called "The Free Desktop" as I wanted to post articles on things Free Software but not gaming. Somehow I got linked on the popular site Linux Today. I only mention it because, amusingly, people were accusing me of being on the payroll of Microsoft and/or Opera because I criticised Firefox. Then I see people swearing at the Sauer devs for not immediately posting Mac binaries. How wonderfully irrational people can be.



As a Free Software developer or advocate, we expose ourselves directly to the vocal minority of critical end users - so one of the best things to learn is not to be insulted by anything they say. Reacting only makes them happy and you stressed. It doesn't matter what some ignorant fool says as long as you stay calm and true to your principles. Such people will quickly disappear in Internet anonymity. Their comments are often worthless and not worth responding to. Next time somebody slams your game, remember that many others enjoyed your efforts and they are the people you should focus on.

Pirates Plunder

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PC Game | Puzzle | 25Mb

You're really in the money with Pirates Plunder...a Pirate-themed slot machine game with double the fun! Collect your winnings to grow your fortune, or take a chance with unlimited double-ups and Roulette spins! There are 17 different Blackbeard's Bonus features to play and win, with a chance to unlock the treasure chests and win up to 80 free games! And while you're playing, the Jolly Jackpot grows and grows. Arrrrr! Can you win it? Find out today with Pirates Plunder!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 128 MB
DirectX: 9.0 or later
CPU: P700

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Safari Island Deluxe

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PC Game | Puzzle | 18Mb

Explore an island teeming with puzzling fun in this unique challenge that puts a whole new twist on mahjong-style gaming! Combine game pieces to complete images featuring classic safari gear, tropical treats, and exotic animal friends from all over the world. Reveal fascinating facts about the animal kingdom and earn trophies to mark your success! With three game modes and 60 brain-twisting levels, Safari Island is an expedition the whole family will take again and again!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP
Memory: 256 MB
DirectX: 7.0 or later
CPU: P800

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Premier Manager 08

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Premier Manager, the multi-million unit selling football management simulator is back for another season in the top flight. Playability is central to the ethos of Premier Manager and 08 offers all football fans, young and old, the most accessible entry point to the management genre.

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Mysteryville 2

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PC Game | Action/Puzzle | 21Mb

Return to the intrigue of Mysteryville in this amazing sequel! After solving the cat caper of Mysteryville it's time for Laura, ace reporter, to get some well deserved rest. Little does she know she's about to stumble on a mystery even more baffling than the last! Join Laura on her search for answers through the shops of Eurekaberg where cleverly hidden items are waiting to be found. With a captivating storyline and hours of seek-and-find fun, Mysteryville 2 is an original adventure for all!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows 98SE
Memory: 128 MB
DirectX: 8.1 or later
CPU: P500 Video: 16MB Video Card

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RSVP

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PC Game | Puzzle | 16Mb

Help a social butterfly host the gala of her dreams in this original party-planning game! A little well-planned match-making is all Jo-Jo needs to get her puzzle party off the ground. Arrange incoming guests according to the color on their tiles to create a festive setting of fun and friends. Keep your guests happy and your parties will grow and grow. Featuring two great game modes, brain-bending gameplay, and an original storyline, RSVP is your reservation for fun!

System Requirements:

OS: Windows 98, Windows XP, Windows Me, Windows NT
Memory: 128 MB
DirectX: 8.0 or later
CPU: P600

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Beauty Factory

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Become the CEO of a beauty products company. Follow your intuition when selecting market offers and make appropriate economic decisions in order to develop your company into an impressive corporation. You will begin by researching several product types - perfume, lipsticks, eyeshadows, nail polish, blush or mascara. The development of ingredients and scent composition are just the beginning. Later on, you will have to take care of appropriate packaging design, positioning and promotion. The sale of your product is the final stage, which will allow you to expand market possibilites of your company. Check how it feels to be a big success in great business!

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79 - my birth year and something else

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Air Carrier


The rather sumptious looking Air Carrier project - a 3D aerial combat game written in Java - has put up an install guide. Basically you need to get it from CVS at the moment and run it from Eclipse. So, if you don't like CVS and Eclipse, er, you are out of luck for the moment.



There's been a bunch of testing releases for TA3D as it approaches version 0.4.0 in style. Large parts of the codebase seem to have been rewritten and many bugs fixed. TA3D is an engine to play Total Annihilation but with better graphics and AI, so you need the original TA to play TA3D.



TA3D obviously shares a lot in common with TA:Spring, however there are some important differences. Firstly, TA3D is Linux centric - whilst there is a Windows version, it is developed on and released primarily for Linux. Also TA:Spring includes modifications to the gameplay and does not make use of some TA files like maps, facts which don't sit well with the TA3D author, so TA3D definitely has a niche.




Pok3D


One of my friends is a poker nut. He was playing away on a Windows machine near me, so I thought I would showcase the power of Free Software on my shiney new laptop with it's 3D capabilities... Pok3D here we come!



aptitude install python-poker3d

-----8<-----8<-----8<-----8<-----

0 packages upgraded, 79 newly installed, 0 to remove


What!? 79 new packages!? Ok, I run Ubuntu so I already have a plethora of Python-centric stuff installed. I also have several games installed so the common game packages too are already installed. This was listing MySQL, web frameworks, and all sorts of other things as Pok3D dependencies. That's ridiculous... why the hell does a poker client require MySQL? If you want to use data locally use a simple embeddable database like sqlite. Anyway, needless to say, despite having lots of HD space and the automatic package management powers of apt, call me old fashioned but I wasn't installing that much stuff for one game. All I could think was, "bloat."

Releases on the Horizon

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Well what would you know. There actually was plenty happening yesterday just I wasn't looking in the right places...



The assualt course racing game Sturmbahnfahrer has been renamed for reasons of political correctness. The new name is Stormbaan Coureur (dutch for "assault course racer") and there is a new release, version 1.5, which has save points, a half pipe, turntables, brakelights and more. It is currently only available as a source download, but hopefully that'll change soon. Whilst the game is aimed at Linux, it uses PLIB and ODE so is theoretically compilable on anything those two support (which is all major platforms).




Crashtest


Stormbaan Coureur is also the basis for another game - crashtest, the education crash test simulator for Linux. Interesting... :-)



There's also a new version of the Atomic Tanks. It's a worms clone and the project makes regular releases. Good stuff.



There's a lovely long post on the Vega Strike devblog from the project leader: version 0.5.0 looks a little closer! Basically the summer has given several core developers time to smash through bugs in SVN, implement some smart new features, and create an improved universe to roam about in. The only word of caution is that it seems VS SVN needs lots of memory. Hopefully they can slim that down a little prior to release.



There's an update in denial of project death on the Ecksdee wiki. It's been a while since the last release of this Wipeout-style futuristic racing game. There's been lots of development activity so hopefully that will result in a playable release in the near future.



And probably the best bit of news for the day - Freeciv 2.1beta6 is going to be out in the next few days. They built a 2.1beta5 release but it had a fatal flaw in it so announcements were shelved and a beta6 release is planned once the problems are ironed out. I look forward to it! :-)

Mythic Marbles

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PC Game | Puzzle | 16Mb

Embark on a great quest to build your skills and become the marbles champion of the city! A bright mind with a cool temper is the key to success! Defeat ten challenging marble masters and earn advice, wisdom and beautiful new marbles as tokens of your victory. You can also earn medals of achievement and seven amazing power ups to aid in your quest. Accept the challenge that awaits you in Mythic Marbles!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows 98SE, Windows Vista
Memory: 128 MB
DirectX: 7.0 or later
CPU: P3 700

Download

Bored Gamer

0 comments

There's very little of note happening. I should use the opportunity to work on some more interesting content for Free Gamer (fixed lists? awards? etc) but instead I have a new laptop (shiney!) and so will spend time fiddling with it.



Want to know what the Linux Game Tome looked like 10 years ago?



Where is FreeCiv 2.1? Patience is a virtue, but an updated beta would be nice. I'm contemplating checking out latest SVN to see where it's up to.



I played SuperTuxKart 0.3.0 a bit. Lots of potential but still rough around the edges. Some very dodgy collision detection, very annoying instant deceleration if you go slightly off the road, and only 1 really decent track (island) plus a couple of OK ones. Most of the tracks, IMHO, are not worth including.



There's an interesting list grumbel's grumbles; things grumbel thinks are wrong with SuperTux. I think he's spot on with most of them, he's an astute game programmer (Free Gamer interview) and fixing most of what he says would make SuperTux a very, very nice game.



The www.freegamedev.net forums (still need to rebrand them - still looks like the Free Gamer forums) are doing well at our new host after the [old host] freeforums.org data loss forced us to start over - nearly 50 users and nearly 500 posts in a few weeks. Hopefully it is a sign of things to come with the Free Software game development community consolidating it's efforts and improving on the fractured nature that afflicts Free game development. There's a lot of duplicated effort, lots of good small projects that don't get recognised and don't make it, and projects missing artists and projects missing programmers that could work together better. Hopefully www.freegamedev.net can serve as a place to solve these kind of problems.

Bored Gamer

0 comments

There's very little of note happening. I should use the opportunity to work on some more interesting content for Free Gamer (fixed lists? awards? etc) but instead I have a new laptop (shiney!) and so will spend time fiddling with it.



Want to know what the Linux Game Tome looked like 10 years ago?



Where is FreeCiv 2.1? Patience is a virtue, but an updated beta would be nice. I'm contemplating checking out latest SVN to see where it's up to.



I played SuperTuxKart 0.3.0 a bit. Lots of potential but still rough around the edges. Some very dodgy collision detection, very annoying instant deceleration if you go slightly off the road, and only 1 really decent track (island) plus a couple of OK ones. Most of the tracks, IMHO, are not worth including.



There's an interesting list grumbel's grumbles; things grumbel thinks are wrong with SuperTux. I think he's spot on with most of them, he's an astute game programmer (Free Gamer interview) and fixing most of what he says would make SuperTux a very, very nice game.



The www.freegamedev.net forums (still need to rebrand them - still looks like the Free Gamer forums) are doing well at our new host after the [old host] freeforums.org data loss forced us to start over - nearly 50 users and nearly 500 posts in a few weeks. Hopefully it is a sign of things to come with the Free Software game development community consolidating it's efforts and improving on the fractured nature that afflicts Free game development. There's a lot of duplicated effort, lots of good small projects that don't get recognised and don't make it, and projects missing artists and projects missing programmers that could work together better. Hopefully www.freegamedev.net can serve as a place to solve these kind of problems.

Delicious 2 Deluxe

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PC Game | Action/Puzzle | 22Mb

Emily's back for more delicious fun in this fast-paced sequel! Uncle Antonio needs Emily's help to get out of a financial fix. Help Emily rescue her family's finances in five all-new restaurants, each with a unique menu and theme. Use your earnings to purchase decorations sure to make your customers smile. Emily's friends and family are on hand to help, but it's going to take your serving savvy to get Uncle Antonio back on track. Featuring two game modes, all-new customers, and hours of fast family fun, Delicious 2 Deluxe is just the thing to satisfy your craving for fun.

System Requirements

- Windows 98/2000/XP
- 800MHz or faster Processor
- 256MB RAM
- 16-bit Graphics and Sound Card
- DirectX 7.0 or better

Download
Patch (Read me first)

Plumeboom: The First Chapter

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PC Game | Puzzle/Action | 22Mb

Evil villains, Crowbeak and Cornix, have taken over the peaceful town of Orniland. The villains have developed a delicious potion that will turn even the nicest person into a Warrior of Darkness. The only hope to restore its tranquility is to send the hero Plumeboom in to save the day. Help Plumeboom destroy the jugs of evil potion and rid the village of this wicked infestation!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 128 MB
DirectX: 8.1 or later
CPU: P800

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Risk

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PC Game | Action/Strategy | 33Mb

Attack. Protect. Dominate the world with Risk! Defend your territories and gain new ones, all with a roll of the dice! You're the General in this version of the classic board game, brought to life with cinematic music, vivid visualizations and innovative Auto Roll and Quick Battle features! Compete against computer Generals, each with his own persona and style, or challenge up to five of your friends. Even the casual player will be plotting invasions in this game of conspiracy and adventure!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 256 MB
CPU: P850

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Cubis Gold 2

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PC Game | Puzzle | 30Mb

Enter a new dimension in fun with Cubis Gold 2! The sequel to the Puzzle hit of 2002 is back, and masterfully delivers the next dimension of its classic 3D-esque matching game. Three new game-play cubes featuring the Bomb, Dual, and Ghost Cube, bring exciting twists to every aspect of this addictive puzzle game. There's never a dull moment with 300 amazing, hand-crafted levels, 4 exciting game modes and much more! Get hooked all over again with Cubis Gold 2!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me
Memory: 64 MB
DirectX: 7.0 or later
CPU: P300

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Stone of Destiny

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PC Game | Action | 21Mb

Your uncle mysteriously disappears one day, and all you are left with is a book, a map and an envelope containing a list of objects. Finding these objects will unlock doors and cities for you to explore in more than 25 stunning locations! Intriguing and beautiful levels, as well as several outstanding mini-games, including a unique rune-drawing puzzle, will aid you in finding the hidden objects to reveal the true mystery of the stone. Avenge your uncle's disappearance and awaken the Stone of Destiny!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 64 MB
CPU: P500

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Sally's Salon

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PC Game | Action | 21Mb

Help Sally spread her salon savvy in this colorful and engaging challenge! Work with Sally to beautify everyone from little old ladies to punk rockers in 10 unique salon locations. Wash, dye, cut, style and more in 50 levels of frantic, but fashionable, fun. Use your earnings to hire helpful employees and purchase salon upgrades to keep your clients looking and feeling their best! Only the stylist with the happiest (and best-looking!) customers will make the cut in this frenzy of family fun!

System Requirements:

OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 128 MB
DirectX: 7.0 or later
CPU: P500

Download

Battleship

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PC Game | Action/Strategy | 48Mb

Hey...you sank my battleship! Deploy your nautical fleet and blow your competition out of the water. It's the classic game of navel strategy with five different gameplay modes! Station your fleet, avoiding detection by the opponent navy, and fire strategically to locate enemy ships. Once you've found one, fire to sink it! You'll be pulled into the action as cannons fire with lifelike sound, and your radio indicates news of strike! It's the Battleship you know and love, brought to life, right on your desktop!

System Requirements:

OS: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB
DirectX: 7.0 or later
CPU: P3 700

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Mystical Solitaire

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All of your favorite classic solitaire games in one. Play these timeless games, set in the fantastic woodland backdrop of the Mystical Forest.
In this new twist on a traditional game, the focus is on smooth game play, beautiful visual effects and pleasant music. Mystical Solitaire is quickly becoming the most downloaded solitaire game in the world!

Six games in one!
  • Klondike The classic Solitaire game.
  • Freecell The popular, and easy 4-cell game.
  • Spider The most challenging game there is.
  • Tri Peaks An unforgetable layout, and speedy game play.
  • Yukon An interesting vairation on classic solitaire.
  • Golf Fore! Or should we say, Fun!

System requirements:

Windows 9x/ME/2000/XP
400 MHz
128 MB RAM

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Shrek the Third (2007)

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In Shrek the Third, players adventure as Shrek® and his friends to save Far Far Away in a hilariously twisted fairy tale from the movie and beyond. Fans play as their favorite heroes from the film: Shrek, Donkey, Puss-in-Boots, Fiona, Fiona's rebellious cousin Arthur and her fellow fairy tale heroine Sleeping Beauty. The game takes players on an epic journey through the worlds of Far Far Away after Prince Charming storms the city with an army of villains in order to seize the throne. Players are challenged to rescue pals, face off against Charming's henchmen, gather collectibles, test their gaming skills in numerous boss fights and engage in various mini-games that can be played in single-player or multiplayer modes.

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Moto Race Challenge 2007

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Welcome to the Moto Race Challenge 2007! You're a speed freak with gasoline running through your veins? Then you're in the right place. There are plenty of virtual high-speed racecourses waiting for you here! get that biker feeling with our free motor-bike game on the internet. Enulate Tom Luthi our 125 ccmworld champion of 2005 and show us what you can do. And best of all: There are prizes waiting to be won.

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Duke Nukem : Nuclear Winter

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This is an authorized add-on pack for Duke Nukem 3D. It adds 7 new maps to the game which put the player to North Pole. Here he must battle alien scum to help Santa Claus to survive The pack also adds new special arctic monsters and new artwork to the game.

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Panzer Elite Action 2007

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Panzer Elite Action follows the story of three tank commanders and their crew. The German commander, flushed with the success of the Blitzkrieg in Poland and France, moves on to the Eastern Front and the brink of victory with the taking of Stalingrad. We meet the Russian commander in desperate straits as he helps defend Stalingrad, and follow him as the tide turns against the Germans as he joins the massive tank battle of Kursk. The American commander enters the war on the Normandy Beachhead on D-Day. After the struggle for the Bocage he defends the German counter-offensive at the Battle of the Bulge, and then drives on to the victorious crossing of the Rhine.

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Angels vs Devils

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Heaven and hell are not fashionable anymore; humans don't believe in them
and don't pay them much attention. From the dawn of time, good and evil
have fought each other through their influence over men, but now, all this
power is disappearing.

The indifference of men requires immediate action, so God and Satan, bored
of their old and eternal confrontation, have decided to measure their
strengths more directly. They have decided to create some games to find
out, once and for all, which is the more powerful. The winner will be able
to appear physically before men and influence them directly.

The offspring of good and evil will fight one another, angels against
demons, in a definitive battle to control the thoughts of man.

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Warcraft III DVD (Reign of Chaos & The Frozen Throne)

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Warcraft III: Reign of Chaos is a real-time strategy computer game released by Blizzard Entertainment in July 2002. It is the second sequel to Warcraft: Orcs & Humans, the third game set in the Warcraft Universe, and the first to use true 3D graphics.

Warcraft III: The Frozen Throne is a real-time strategy computer game developed for Microsoft Windows, Mac OS and Mac OS X by Blizzard Entertainment; it can be played also on Linux systems by using Wine or Cedega. It is the official expansion pack to Warcraft III: Reign of Chaos, requiring the ownership of Reign of Chaos to play.

Content
-Warcraft III: Reign of Chaos
-Warcraft III: The Frozen Throne
-WarCraft 3: Reign of Chaos v1.21a Patch
-WarCraft 3: The Frozen Throne v1.21a Patch
-NoCd Crack WarCraft 3: Reign of Chaos v1.21a
-NoCd Crack WarCraft 3: The Frozen Throne v1.21a
-WarCraft 3: Reign of Chaos v1.21a [MULTI] Battle.net & No-CD Loader*
-WarCraft 3: Frozen Throne v1.21a [MULTI] Battle.net & No-CD Loader*
(*A valid/legal Serial is required to be able to play this game online !!!)
-when you will install the game you will not be asked for a serial, it is automatic included

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Infernal (2007)

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In Infernal you serve the boss of all bosses. You're the best intelligence agent and a devil straight from hell. With high-tech gadgets, unique weapons and your own special abilities, you have to fight against the agents of light, to ensure the balance between the forces from heaven and hell - or the whole world will no longer be like it is today.

Infernal is featuring all aspects of a next generation shooter and more. With its extraordinary storyline, stunning visuals, tense atmosphere, high identification with the main character and never before seen gameplay elements, the game will push the scale of 3rd person action to a higher level.
  • unique protagonist
  • extraordinary storyline with twists
  • six huge mission areas in diverse locations around the world
  • sophisticated AI adapting to different conditions
  • smooth implementation of arcade elements for challenging gameplay (car chases, shootouts and more)
  • boss fights and a variety of cool gameplay elements (teleportation, special abilities)
  • state of the art graphics, using latest GPU, shader 3.0, FSE (full-screen postprocessing effect), real time soft shadows and much more
  • use of physics for realistic object & character behaviour

How to install:
1 Download all the file's
2 Extract it with winrar
3 Install the game so no buring on dvd or what ever
4 Click icon on your desktop and you are done.

Download