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Hyper Jump

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Camel Games is no stranger to the Android having produced some of its best games. With their current library of titles I'm puzzled as to why they don't yet seem to have a website to better market their wares. It's also been interesting to see them grow in terms of quality and Hyper Jump is another example of their experience.
Hyper Jump is another jumping game based on the premise introduced by

My Traffic

0 comments

Polish. Often that's the difference that separates the good games from the great ones. My Traffic is a great example of this. I know you're probably sick of hearing about Flight Control, but what made that game great? Was it really innovative? It only took a concept that was used in Root Beer Tapper in the early 80s (and I don't know that it was really first) and converted it to airplanes. What

Everlands

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I wish someone had told me about Everlands sooner. It's been on my review list (along with about 30 other games) for a few weeks, and it's a perfect match for the strategy lover in me. But what about you? Let's take a look...

Everlands is a turn based strategy game in which you command a force of good animals in their battle over a group of animals that have turned to the dark side. Fortunately,

We can beat GIANT MONSTERS !! (Part II)

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Please note that this is Part II of yesterday's review... please read Part I first. Soon these two parts will be merged into one, but I leave it this way for now for my regular readers...

Victory is mine! I successfully vanquished the Fire Dragon and advanced. What I didn't understand about the game was that I could go back and beat the first boss monster again (and again [and again...]). Does

We can beat GIANT MONSTERS !! (Part I)

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How could a game called "We can beat GIANT MONSTERS !!" (or WcbGM for short, not that it needs to be shortened) possibly not be a hit??

WcbGM is an RPG Dungeon Crawler. You are tasked with being 'Hero' and saving your sister from paralysis by collecting Dragon Scales and lots of them. The game starts with you in the castle learning the details of your adventure. I saw a post in the Market

Codename Panzers: Phase Two

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Genre: Real-Time Strategy
Publisher: cdv Software Entertainment
Developer: Stormregion

Codename: Panzers, Phase Two will bring armchair generals to the war-torn battlefields of Africa, Southern Europe and the Balkans where they will fight as the Anglo-American Allies, the German-Italian Axis or the Yugoslavian resistance. A complement of heroes, both new and familiar, will be the players' alter egos in dozens of new missions as they attempt to lead their troops to victory.

Minimum System Requirements :

Intel P3 or AMD Athlon 1,0 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 3500 MB
Other: Direct X 9.0c

Download

http://www.sharingmatrix.com/file/8438091/Panzers_Phase_2_iso.iso.001.htm
http://www.sharingmatrix.com/file/8438099/Panzers_Phase_2_iso.iso.002.htm
http://www.sharingmatrix.com/file/8438473/Panzers_Phase_2_iso.iso.003.htm
http://www.sharingmatrix.com/file/8438105/Panzers_Phase_2_iso.iso.004.htm
http://www.sharingmatrix.com/file/8438113/Panzers_Phase_2_iso.iso.005.htm
http://www.sharingmatrix.com/file/8438121/Panzers_Phase_2_iso.iso.006.htm
http://www.sharingmatrix.com/file/8438127/Panzers_Phase_2_iso.iso.007.htm
http://www.sharingmatrix.com/file/8438133/Panzers_Phase_2_iso.iso.008.htm
http://www.sharingmatrix.com/file/8438141/Panzers_Phase_2_iso.iso.009.htm
http://www.sharingmatrix.com/file/8438147/Panzers_Phase_2_iso.iso.010.htm
http://www.sharingmatrix.com/file/8438153/Panzers_Phase_2_iso.iso.011.htm
http://www.sharingmatrix.com/file/8438159/Panzers_Phase_2_iso.iso.012.htm
http://www.sharingmatrix.com/file/8438165/Panzers_Phase_2_iso.iso.013.htm
http://www.sharingmatrix.com/file/8438171/Panzers_Phase_2_iso.iso.014.htm
http://www.sharingmatrix.com/file/8438183/Panzers_Phase_2_iso.iso.015.htm
http://www.sharingmatrix.com/file/8438191/Panzers_Phase_2_iso.iso.016.htm
http://www.sharingmatrix.com/file/8438003/Panzers_Phase_2_iso.iso.017.htm
http://www.sharingmatrix.com/file/8438017/Panzers_Phase_2_iso.iso.018.htm
http://www.sharingmatrix.com/file/8438023/Panzers_Phase_2_iso.iso.019.htm
http://www.sharingmatrix.com/file/8438031/Panzers_Phase_2_iso.iso.020.htm

Codename Panzers: Phase One

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Genre: Real-Time Strategy
Publisher: cdv Software Entertainment
Developer: Stormregion

Stormregion's RTS, Codename: Panzers, thrusts you into the high-powered battles of World War II. Whether played in towns with bullet-riddled buildings, bleak mountain landscapes, or treacherous swamps, Codename: Panzers offers real-time combat rampages with detailed 3D graphics. Create your combat force from over 100 finely detailed units, from a flame-throwing squad to a Soviet Stalin organ rocket launcher to a German Ko"nigstiger battle tank. Be the commander and demolish the enemy with clever tactical maneuvers and experience the nerve-jangling thrill of strategic gaming. Features more than 30 versatile missions in three campaigns, 50 individually controllable and historically accurate vehicles, and four different multiplayer modes.

Features :

* World War II sets the scene for thrilling RTS
* Totally 3D: terrain, units, buildings, weather, sound, movement, special effects – realistically portrayed in the minutest detail
* 30 versatile missions in 3 thrilling campaigns
* Every unit is designed with realistic fields of vision shaped by sound, experience and external conditions
* More than 50 individually controllable and historically accurate vehicles: tanks, cannons, trucks, jeeps and motorcycles
* A huge arsenal for the infantry, including flame throwers, bazookas, shells and mines
* Soldiers creep, crawl, run, and dive for cover
* Infantry makes use of equipment such as bandages, field telephones, binoculars and even rubber dinghies
* Using an ingenious bonus system, troops gain prestige points that can be used to buy more units or make upgrades and repairs
* Finely detailed war-damaged equipment and constructions, from realistic function failure to total annihilation
* Dramatic campaigns with German, Russian and western Allied troops
* 4 engaging multiplayer functions with several specially developed battlefields
* Training camp for all strategies and units with special abilities
* Support from bombers, hunters, scouts and naval artillery

Minimum System Requirements :

System: Intel P3 or AMD Athlon 1,0 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 3500 MB
Direct X 9.0c

Download


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Rar Pass

www.dl4all.com

Alien Vs Predator ( Gold Edition )

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Genre: First-Person Shooter
Publisher: Fox Interactive
Developer: Rebellion
Language : English

If the inimitable Aliens vs. Predator has not made its way into your collection of PC games, you'll want to add to the excitement with this awesome expansion pack. Boasting nine new levels, the Gold Edition also arms you with some powerful, new weapons. Choose to play as a human, the leader of a Predator gang, or an Alien taking on hordes of enemies throughout the cross-franchise experience. This version lets you save your games, and there's also an official strategy guide to help you plan your attack.

Minimum Requirements :

* Windows 95/98
* P2 200 MMX CPU
* DirectX 6
* Direct3D Compatible Video Card
* DirectX Compatible Sound Card
* 4X CD-ROM
* 32MB RAM
* 33.6Kbps Modem

Multiplayer Functions :

* 1 Minimum Players
* 9 Maximum Players
* Online Play: 9 Versus

This Gold Edition gives you more than 30 levels, including 5 bonus levels for each race. There are 16 multiplayer maps in this version, Millennium Add-on Pack, and Sliens Versus Predator: Prima's Official Strategy Guide.

This is the full version of AVP Gold 2 Disc ED.
Since the game is made for Windows 95/98 I included the crack needed to play it on XP-Win7. You unzip MyAVP.exe to the installation DIR and then run from that file.

Size : 818 MB

Download

http://www.sharingmatrix.com/file/6197161/AVPGold.part01.rar.htm
http://www.sharingmatrix.com/file/6197165/AVPGold.part02.rar.htm
http://www.sharingmatrix.com/file/6197169/AVPGold.part03.rar.htm
http://www.sharingmatrix.com/file/6197173/AVPGold.part04.rar.htm
http://www.sharingmatrix.com/file/6197179/AVPGold.part05.rar.htm
http://www.sharingmatrix.com/file/6197183/AVPGold.part06.rar.htm
http://www.sharingmatrix.com/file/6197185/AVPGold.part07.rar.htm
http://www.sharingmatrix.com/file/6197189/AVPGold.part08.rar.htm
http://www.sharingmatrix.com/file/6197197/AVPGold.part09.rar.htm

Impossible Level Game

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Is this a game or not? I don't really know how to classify it. Impossible Level Game from HyberBees has been generating some solid ratings in the Android Market so I thought I'd try it out and then you can decide if this is something that will float your boat.
First, the game's Market advertising says that if you're smart then this is for you and if you're dumb then don't bother. I know it's just

Swashbucklers Blue vs Grey (ENG-RUS)

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Genre: Action Adventure
Publisher: 1C Company
Developer: Akella

Swashbucklers: Blue & Grey is a third person action game chronicling the adventures of a young and desperate daredevil Captain Abraham 'Nightingale' Grey. As Captain Nightingale, players lead his 'Warble' cutter through bloody waters of the Caribbean in search of famous Francis Drake's treasures. Gamers can sail the seas of the Caribbean fending off naval attacks from the pirate scourge and English warships embroiled in the War of 1812. Players also can disembark the ship and dual, fight and shoot enemies one on one to capture apposing ships, towns and beach villages or use stealth to escape imprisonment, sabotage enemy fleets or gain valuable information on the elusive Francis Drake's treasures.

The game's narrative uses black humor and irony that follows the feel of the Caribbean in the 19th century when shipbuilding hadn't quite reached its pinnacle but the spirit of the age and the wonder of recent innovations in sailing technology inspired nautical heroes.

Features :

* Thrilling atmosphere of political intrigues and treasure hunting in times of last greatest Caribbean piracy renascence
* Blends exhilarating high seas battles with fast-paced third person swordfights and skirmishes
* Character based linear storyline and game structure
* Diverse game play, from sneaking missions to pirate raids and massive naval battles
* Diverse, realistic ship upgrades, including increasing the number of cannons, larger caliber cannons, powder rockets and other 'high end' weapons of early 19th century
* Realistic 'Victorian naval paintings' style of graphics
* Variety of cold-steel bladed weapons and black-powder firearms

Minimum System Requirements :

System: Windows 2000/XP
Processor: 1.5 GHz
Memory: 512 MB
Video card: compatible with DirectX 9.0b, 128 MB of video memory
Audio card: DirectX-compatible
Hard disk: 1,5 GB

File format: Mds /Mdf ( use Alcohol 120% to burn )

Size: 659 Mb

Download

http://www.sharingmatrix.com/file/8703287/Swash.part1.rar.htm
http://www.sharingmatrix.com/file/8703201/Swash.part1.rar.htm
http://www.sharingmatrix.com/file/8703293/Swash.part2.rar.htm
http://www.sharingmatrix.com/file/8703209/Swash.part2.rar.htm
http://www.sharingmatrix.com/file/8703297/Swash.part3.rar.htm
http://www.sharingmatrix.com/file/8703215/Swash.part3.rar.htm
http://www.sharingmatrix.com/file/8703309/Swash.part4.rar.htm
http://www.sharingmatrix.com/file/8703219/Swash.part4.rar.htm
http://www.sharingmatrix.com/file/8703317/Swash.part5.rar.htm
http://www.sharingmatrix.com/file/8703225/Swash.part5.rar.htm
http://www.sharingmatrix.com/file/8703329/Swash.part6.rar.htm
http://www.sharingmatrix.com/file/8703229/Swash.part6.rar.htm
http://www.sharingmatrix.com/file/8704329/Swash.part7.rar.htm
http://www.sharingmatrix.com/file/8703231/Swash.part7.rar.htm

PhoneFraze Pro Sale

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PhoneFraze Pro is on sale down from $3.99 to $0.99. Quite a deal! PhoneFraze is a GREAT party style game that features 3 modes of play for 3 or more players. In a nutshell, your phone displays a phrase and you have to gesture or provide hints to help the next person in your circle guess what the phrase is. Once they get it you pass the phone to them and they press the Got It! button. The person

Blackjack Attack

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Blackjack Attack hit the Android Market a while ago. Essentially it's a bit of a cross between Blackjack and Klondike (aka the version of Solitaire that is standard on Windows). The brief instructions say that I need to get as close to 21 as possible (duh, it's blackjack), do it as quickly as possible, I can skip X cards depending on the difficulty, and to hit 'End Round' when I'm done to collect

Skies of Glory

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I'm a fan of the arcade flight genre and absolutely loved Ace Combat on the PlayStation. In fact, it was among my first PlayStation titles purchased and served to continue my love affair with Namco. On the Android we've been blessed with a couple of pretty good flight games: Armageddon Squadron and Winds of Steel. Do we really need a third? Need is a strong word so let's just say that it's always

Snake 3D

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Snake 3D is a 3D take on the classic game of snake. In this game, you're a hungry snake in a garden and you slither around munching on apples. As you eat you grow, and as you grow it becomes harder to move around without bumping into yourself. Bump into yourself and the game is over.
The game's graphics are good... for a snake game. Sound effects are basic with a springy sound when eating an

Pac-Ball Full

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Pac-Ball bills itself as the fusion of those old tilt-to-control labyrinth puzzles and the arcade favorite known as Pac Man. I think that's pretty fair, although I'd say it's about 70/30 labyrinth. In this game you are Pac-Ball and have to traverse the maze gobbling up all of the dots all the while being chased by four ghosts Androids. Be careful, if they get a lock on you they speed up, but you

Cake Mania: Lights, Camera, Action!

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Return to Jill Evans’ hometown of Bakersfield in Cake Mania: Lights, Camera, Action, a fun and exciting Time Management game! Now an attractive and quaint tourist destination bustling with new stores, Bakersfield has caught the eye of Hollywood producers scouting locations to film their next big action blockbuster. As production gets underway, Bakersfield is overrun with all-new eccentric personalities determined to mix and mingle with the locals.

Download
http://rapidshare.com/files/399558677/CakeManiaLightsCameraAction.rar
OR
http://www.filefactory.com/file/b2a66hb/n/CakeManiaLightsCameraAction.rar
OR
http://hotfile.com/dl/48690016/3efe0f6/CakeManiaLightsCameraAction.rar.html
OR
http://www.megaupload.com/?d=UXU3K2NJ

No pass!!!

The Fifth Gate

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Brace yourself for a world of magic and potions in The Fifth Gate, a gripping Time Management game! Eden is trapped in the gardens; her only hope of returning home is restoring the gardens and unlocking five magical gates. Plants are growing, pests are coming, potions need to be made, and it’s your job to help Eden tackle them all before time runs out! Can you bring the gardens back to life and free Eden?

Download

http://hotfile.com/dl/52311553/aced34c/TheFifthGate.rar.html
OR
http://www.filefactory.com/file/b25hh97/n/TheFifthGate.rar
OR
http://www.fileserve.com/file/W4rwHS9/TheFifthGate.rar
OR
http://rapidshare.com/files/404699528/TheFifthGate.rar

No pass!!!

Golden Trails: The New Western Rush

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Saddle up for fun and become a sheriff in Golden Trails: The New Western Rush. Use your Hidden Object talents to find the culprits behind a bank robbery, and bring them to justice. Play innovative minigames as you explore intriguing storylines and meet unique characters. Immerse yourself in the amazing atmosphere of the legendary Wild West, and catch the crooks in Golden Trails: The New Western Rush.

Download
http://hotfile.com/dl/56359413/fcddf94/GoldenTrailsV1.1.3.rar.html
OR
http://www.fileserve.com/file/cVuQTKW/GoldenTrailsV1.1.3.rar
OR
http://www.filefactory.com/file/b4g1c0c/n/GoldenTrailsV1.1.3.rar

No pass!!!

Elixir of Immortality

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Journey to a foreboding island as you go on the hunt for a murderer in Elixir of Immortality, a fun Adventure game! Gather evidence and track down the criminal before they strike again! Discover ancient secrets as you explore the mysterious island, and find the legendary Elixir of Immortality that so many have tried to find! Do you dare drink the Elixir?

Download
http://hotfile.com/dl/55140451/8cf3521/ElixirOfImmortalityIncGuide.zip.html
OR
http://www.fileserve.com/file/2FvqK24/ElixirOfImmortalityIncGuide.zip
OR
http://www.filefactory.com/file/b2944h4/n/ElixirOfImmortalityIncGuide.zip

No pass!!!

Assorted FPS news

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Lets start with the big news for today :)

A new version of Cube2:Sauerbraten was released today: Justice Edition!

Changes include two new player-models, 30 new maps, a mini radar and the new hold and efficiency game modes. For a full change log click here.



The blue base!


The new game mode "efficiency" gives you a set amount of ammunition and all weapons, and you can only "reload" when re-spawning and in the "hold" mode you get points when holding the flag for 30 seconds for your team



Upcoming changes in AlienArena

In this other open-source online arena FPS (sadly also with un-free media) some major changes in the rendering engine have been announced recently. Version 7.45 will include the new IQM skeletal animation format, which speeds up and increases the rendering quality tremendously on all somewhat new GPUs!

Furthermore changes to the shadowing code have been made:



Improved self shadowing

Edit (07/29/2010): 7.45 was released today, get it here.

ZeroBallistics completely FOSS???



Ok maybe I am jumping the gun here, but this interesting post has recently appeared on the Phoronix message-boards. It seems like the former commercial indi game Zero Ballistics (an unrealistic tank battle multiplayer game with pretty sweet graphics) has gone completely FOSS (GPL including the media and even the .blend model source files).



Details are a bit shady, as there was a post on the currently offline webpage about ZB going to be released for "free", but no mention of the exact licensing. However now a complete repository has appeared on the Sourceforge page (tagged as GPL), so speculations are that it is completely FOSS!

We are currently trying to confirm this with the authors listed at the sf.net page, but so far there was no response :( But lets wait and see!

Edit (07/29/2010): I can now confirm that ZeroBallistics is indeed completely FOSS :) Stay tuned for a more in depth preview here on FreeGamer.

Brain Trainer

0 comments

Brain Trainer for Android claims to help you build your brain power when it comes to making decisions, doing basic arithmetic problems, and "interpretive challenges". No doubt this game's goal is to piggyback on the many Nintendo DS titles that do the same. I almost wrote "cash in" instead of piggyback, but at $.99 I can't say that without a smile.
The game currently consists of three mini-games.

Ultimate Darts

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Darts, and other such sporting titles, are difficult to convert to a computer because how does one simulate the precise control that the human hand offers? For golf games often you'll have multiple meters and have to twitch at the right times to control power and accuracy. I suppose the same could be done with darts, but needless to say it's not the same thing. So when I saw Ultimate Darts pop up

The Sum of All Fears

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Genre: First-Person Shooter
Publisher: Ubisoft
Developer: Red Storm Entertainment

From the makers of the award-winning Tom Clancy games, Ghost Recon and the Rainbow Six series. An intense storyline that parallels the novel and film of the same name.

Lead a team of domestic counter-terrorism experts through 11 dangerous missions that span the globe. Formed from the elite of the F.B.I.?s HRT, you have been tapped to perform covert ops in the most dangerous circumstances imaginable. As the commander of this team, you?ll lead your unit into the heat of battle, performing missions ranging from eliminating terrorists to planting bugs, and destroying illegal weapons caches to rescuing hostages. You?ll give them orders in the field and take the point in leading them into combat.

Features :

Mission-based campaign with missions that take place in real-world locations; Intense, action-oriented story line that parallels and follows the plot of the film and novel; Competitive and Cooperative multiplayer support; Solo or team adversarial play, last man standing, capture the flag and sharpshootermodes; Easy-to-use pre-mission interface that allows players to minimize set up time and detail management.

Size : 604.31 MB

Download

http://www.sharingmatrix.com/file/7217139/The_Sum_of_All_Fears-FLT.part1.rar.html.htm
http://www.sharingmatrix.com/file/7217143/The_Sum_of_All_Fears-FLT.part2.rar.html.htm
http://www.sharingmatrix.com/file/7217149/The_Sum_of_All_Fears-FLT.part3.rar.html.htm
http://www.sharingmatrix.com/file/7217157/The_Sum_of_All_Fears-FLT.part4.rar.html.htm
http://www.sharingmatrix.com/file/7217165/The_Sum_of_All_Fears-FLT.part5.rar.html.htm
http://www.sharingmatrix.com/file/7217171/The_Sum_of_All_Fears-FLT.part6.rar.html.htm
http://www.sharingmatrix.com/file/7217173/The_Sum_of_All_Fears-FLT.part7.rar.html.htm

Pixel Chaos

0 comments

I was recently asked to review Pixel Chaos. I always hate reviewing games when I'm asked to do so because I don't know if I'm about to alienate a reader if the review doesn't go so well and I've pledged to give honest reviews of games and to not be manipulated by free copies, advertising, ...etc. At the same time I like the communication and knowing that I could actually email a real, live person

My Paper Plane 2

0 comments

I reviewed My Paper Plane back in April and was optimistic that it could be made into a great game given the solid base. Well, My Paper Plane 2 made its debut a few days ago at the high price of $3.99. Isn't it funny when $3.99 is a high price for a new game? I guess it's all relative.
Initially, I was really frustrated with this game as it has all of the levels locked with the exception of the

Cronos

0 comments

Personally, I love "scintillating new age games" especially when they are "exceptionally well built" so Cronos was a must. My favorite feature? It crashes (displaying a force close dialog box) whenever I die. I almost decided not to review this game, but this is just too over the top for me after making such ridiculous claims in its Market description. Just check out the website the devs provide

Convergent evolution?

0 comments

Today we have a small biology lesson ;)

Have a look at this screenshot:



A nice warehouse



TeamFortress2, right? Well WRONG ;) It is actually a screenshot from one of the maps from the upcoming War§ow 0.55 release!



War§ow is a open-source game based on the updated Quake2 engine QFusion, and has already seen some quite successful previous releases. They focus on a fast, e-sports style game play and their general art direction is a pretty nice cell-shaded comic world.

Lately their their style has been for sure party influenced by TeamFortress2 however, which at least in my opinion is not a bad thing :) For a whole bunch of other screenshots and an update on what else you can expect from the new version, check out their newest blog post here. Overall there will be some pretty nice improvements, and probably a significant performance increase with VBO integration into the engine.



But maybe most interestingly, they will also include a new game play mode, Capture the Flag: Tactics. And guess what? It will be a class based team CTF, with turrets and ammo dispensers. Sounds familiar right? :p

Say Hello to Mr. Turret


Sadly I have to mention though that the art content of War§ow is completely unfree, and its development team shows a general lack of interest in the idea of FOSS... Yes the engine source code is available, but probably only because it is GPL and therefore has to be.
Second lesson for today, kids: GPL is good, mkay?

Pocket Racing

0 comments

Pocket Racing arrived in the Marketplace last week and has been earning some pretty glowing reviews. At the same time I'm dying for another 5 star title. Let's take a look...

Pocket Racing is an overhead racing game that can be compared to classic arcade titles such as Super Spring. You control a car on a race track that automatically accelerates while you steer. Your goal is to complete the

Photo Sharing

0 comments

I reviewed MLB Power Pros last week and couldn't find a photo of it being played on the Android. All I could find was other mobile versions and I decided that wasn't good enough this time. My solution was to use my wife's Droid to take a photo of my Droid playing the game and then to email it. Well, today (a week later) the photo showed up in my email... both of them. Now, MY email server has

Abalone

0 comments

Back in the fall of 2008 our daylight basement flooded. I had always joked that if we ever got water in our basement we could open the rear sliding glass door and let the water pour down the hill. The joke was lost of me that day as it damaged several of my board games as we furiously worked to move them to the garage as the basement would be out of order for many weeks to come. Did I mention

Strap-on-bomb Car: One-Button Mini-Racing game

0 comments

Str.. Bomb Car!

Awesome! A one-button mini car racing game where you have to blow up your car in the most hilarious way thinkable!
No wait, that's not right. It's actually a time trial game but this kid [tinyogg] figured out what's most fun to do!

So you use the space bar to make the car either turn left or right but for whatever reason there is a bomb, where a bumper should be. Get it here in a .zip for OSX/Win/Lin32&64/src if your computer can run 3D games!

Both game content and source code are GPL-licensed. Only exception is the soundtrack: one track is BY-SA (good), one NoDerivs (bad) and one has no license (bad). DarkPlaces is the engine used by the game. Urre made Bomb Car and if I understand correctly, he is part of Kot in Action, who are currently working on the top-down shooter Steel Storm using the DarkPlaces engine. Not sure what their plan for licensing is.


And yeah. We all agree that the name is funny. Shut up. :P At least it's not "open bomb car". (Speaking of weird names: while "kot" means "cat" in Polish and Russian, it means something different in German.)

Making History The Calm & The Storm Gold Edition ( Rip )

0 comments



Genre: Strategy
Publisher: Strategy First
Developer: Muzzy Lane
Ripped: NOTHiNG!!!
Language: English

Making History: The Calm & The Storm Gold is a turn-based strategy game in which players apply their strategic skills to forge the fate of their chosen nation during a time of looming crisis. The Gold Edition includes the Making History Game Editor, as well as a host of new features, expanded game play and a brand new scenario focusing on Germany's rise to power.

System Requirements :

* Windows® XP, 2000, or Vista
* Pentium III or Athlon 1.0GHz Processor
* 512 MB RAM
* 1.5 GB available hard drive space
* 64 MB video card

Installation :

* Unrar
* Run the Bat File "setup"
* Play from : bin - makehist

Size : 164 Mb

Download

http://rapidshare.com/files/188186516/MyEgy.com_-_Making_History_C.S__28_By._MaYsTrO__29.part1.rar
http://rapidshare.com/files/188186182/MyEgy.com_-_Making_History_C.S__28_By._MaYsTrO__29.part2.rar

OR

http://www.filefactory.com/file/a0325ca/n/MyEgy.com_-_Making_History_C.S_By._MaYsTrO_.part1.rar
http://www.filefactory.com/file/a032650/n/MyEgy.com_-_Making_History_C.S_By._MaYsTrO_.part2.rar

OR

http://www.mediafire.com/?3hzlwmzvlv1
http://www.mediafire.com/?lb2l33al9y2

OR

http://www.megaupload.com/?d=L8AJYQX7
http://www.megaupload.com/?d=6SY0F0W7

CarWash 3D

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I've pushed this review to the top because the developers are having a content based on high scores in the game in which you can win a Droid. So what's the game about?

Simply put, it's yet another play on the often imitated, seldom replicated Flight Control formula. In this game you are guiding cars to a car wash. Now, my initial assumption was that this might be a competitor to something like

Deep Adventure GPLed, Pretty HTML5 Pong, Red Eclipse Status

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Feeling random! Bullets! Colors! (Sun does that to you! Don't go outside! Stay inside and make open source games!)

  • Country of Origin is now GPLed
    You are in a computer game in which you have to find the essence of time and space.
    You could be tempted to think this quest is in vain, because you think that questions are more important than answers. But you are in a computer game.
    Games have solutions for they consist of puzzles. And as Thomas Kuhn says, although intrinsic value is no prerequisite for a puzzle, the assured existence of a solution is!
    Country of Origin
  • Web Mega Pong is GPLed, non-forgiving and pretty to look at!
    Web Mega Pong
  • I like Red Eclipse a_lot. I recorded a_lot of gameplay videos. The levels look great!
    Last time I asked, they were aiming for "Sportsy Sci-Fi" and BY-SA-compatible licensed art. Currently the (player/weapon model) style is retro-simple and there are a few non-free licensed assets in the repository. The map style is: cool. :)
    In my humble opinion, the simple/retro look of the players makes me tolerate/not notice the bot's occasional failures. Something about uncanny valley.
    One amazing thing about Red Eclipse is, that each time a new SVN commit gets committed, the official server updates automatically and you can only play using the latest SVN!
    Red Eclipse

GalaxIR Star

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GalaxIR Star is another game that follows suit with Archipelago and Galaxy Domination and while Archipelago is dismal compared to these games, GalaxIR is a worthy competitor. The game play consists of a galaxy of planets of varying sizes scattered across your touch screen. Some are under your control (indicated by color), some are enemy controlled (again based on color), and others have yet to be

MLB Power Pros 2010 - The Review

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Baseball season arrived three months ago, but only recently have Android owners received 2010 versions of baseball games. And is it just me, or is it more fun to play a sports game when said sport is in season? I have a hard time breaking out a hockey game in July. So, while I've enjoyed MLB Power Pros 2010 and think it's an excellent baseball game I have also had renewed interest in Com2Us's

MegaGlest 3.3.5 Pre-release special!

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A new version of MegaGlest will be released sometime today! Once it is head over here to download it! A short changelog can be found here.



MegaGlest is a relatively recent fork of the quite well known FOSS Game Glest, which ceased development some time back. Now that Megaglest has taken up the development, things have advanced quite quickly (in contrast to the other promising Glest fork GAE) and Glest now finally has the long deserved cross platform multiplayer and a proper master-server with a games lobby! Furthermore Megaglest includes all the factions known from the Megapack before, bumping the total number up to 6.



And believe it or not, qudobup and me tried to play a round (extreme n00b alert :D ), which we recored and commented here:





All done with Free software by the way :D (MegaGlest, glc, Audacity, PiTiVi and Mumble)!



Interview with the Megaglest team



For this Megaglest special we are also lucky to had the chance to make a short interview with the two main heads behind this Glest fork.




FreeGamer: For a start, could you please give us a short introduction into your team structure and what your motivation was to fork Glest in order to make Megaglest?


titi: Well teamstructure is... I started and Softcoder joined :) I have been working on glest mods for 2 years now because I like the game and there was so little content available back then. For Megaglest I also do some programming, but Softcoder writes more of the code than me.



Softcoder: But we also have contributions from time to time from others (like the GAE team).



titi: Concerning our motivation, I think we both work on glest because our kids like it :) Right from the start my children were involved in Glest modding. For example my son made nice tileset and helped me with my first mods; especially the Indians (as in native north Americans / the editor ;) ) we made as a coop production!



Softcoder: Yes titi & family are the heart of the community! But my boys also made a number of factions. Elimnator and Tiger are big into mods, and call their mods vbros packs :)



FreeGamer: Interesting to see that FOSS game development can really work as a family hobby! Not really the typical cliche of the lonely bed-room programmer in his teens ;)
But lets move on to the next question: Glest is for sure heavily influenced by Blizzard's Warcraft3, and thus caters to a similar type of gamer. Have you though about bringing some of the popular elements from that game over to Megaglest? Examples would be hero units, and of course the later added game-play modes like DOTA and Tower Defense.


titi: I think we both don't even know Warcraft3 :) I didn't played many RTS games up to now... well I think I played something called Dune2 on the Amiga before ;) Actually I'm more a FPS player.



Softcoder: I'm not a gamer at all. But yeah, the forums are filled with people who ask for features from those games. In short we will therefore likely bring lots of features that people like from there into MG.



titi: Personally however, I don't like all this special hero feature people talk about. Things get too complicated with this, and I think these heroes kill the usual RTS fun. But there are some fun ideas we will follow for sure :) But I see Glest as its own game; I don't want to build a Warcraft clone.
Concerning DOTA, well I guess HON is much better then we can ever be :) But there are mods who do this and when they grow we will support them if it fits to the game itself. Right now we have the current RTS game type in focus, however.



FreeGamer: Ok next question: Megaglest seems to have evolved out of a number of independent factions and tile sets, so the overall game design is lacking a bit. Are there plans to take a more "tighter grip" in order to get the balancing etc. right? Or do you consider Megaglest more of a "playground" and let someone else develop a "pro-mod" for balanced multiplayer?


Softcoder: I think the answer is a challenge of the community and the age groups. Many young people are working on techs, factions, maps etc, but we might need to be more careful to keep "themes" together. So we try to only allow consistent content as part of the shipped product.



titi: Well there are the Tech and Magic factions from the original glest, but the rest was basically made by me. It is something what I called Megapack before. But I learned more while doing this and so they look a bit different :)



FreeGamer: What I actually meant was not the art style but the game balancing and game design. Are there plans to restructure the factions, maybe limit them to 3 or so to be able to get balancing right?


titi: I think the balancing is quite good! Ok, some are better some are not so good, but thats like the players. It is meant like that, good players choose bad factions bad players choose good factions. But what's good or bad depends on the map too!
But I discuss with others in the forums and hear what they say... especially beginners always say this or that faction is too good, but after a while they often come to the conclusion thats its not as they thought :p



Softcoder: I also think the base MG install has that, e.g. a core game-play with good balancing. It is the add-ons etc... that create the "playground".



titi: But for me competitive game-play is also not really the focus. I want to make a game thats fun to play, not competitive! Especially coop gaming against the computer is a big part of the fun playing MG.



FreeGamer: Ok lets move on: With the current release focusing on getting the multiplayer working correctly (and hopefully getting a big enough online player-base), what are your future plans regarding the single-player part? Do you plan on implementing a campaign editor in the already much improved level editor?


titi: Well for me the next focus are graphical improvements. We need better terrain splatting (made by the gfx card), more lights and so on. And we will start to put in lots of new features once we proofed to be stable in multiplayer :)



Softcoder: I think its hard to answer! There are TONS of great ideas in the community, we will talk with our community and see what things are most desired. My focus is more for making my boys happy :) We want MG to be 'mega-fun'!



FreeGamer: Ok so what about editing & modding? Right now the units are rather limited in their special abilities. Do you think stuff like (air) transporters, non attack magic spells, stealth mode etc. (insert other cool units features from Starcraft/Warcraft) could be easily implemented? Or is that already possible with scripting, but not done yet?


titi: I wrote so many wiki entries , made so many forum posts to let people know how to mod glest, I think its quite easy now. The special unit abilities not implemented yet however, but when we think it is fun we will think how hard it is to do and then we do it :)



Softcoder: We plan to add many things like this, but slowly so that we don't lose stability and keep people happy. One example... we added better network play, masterserver AND cross platform play all in this last round of beta! That was TOO MUCH! But things will get done (faster if we have more help) just at its proper pace.



FreeGamer: We already had some remarks on the technical side of things, but lets get back to that again: The Glest engine sure looks a bit dated by today's standards... do you have plans to upgrade the graphics engine to support shaders and such?


Softcoder: Yikes! We agree with you! But I think we have to give hats off to Martino and the rest of the original Glest team that a game written in 2005 still is acceptable today!



titi: We need more speed and many of these features will bring us better speed and better graphics, since the GPU will do alot of the work.



FreeGamer: Ok, but to extent that: with normalmaps and such it often looks more realistic in style. Do you want to go more in that art direction, or stay with a more comic style?


titi: Normal maps are not the main priority, there are other more needed features. And normal maps need new textures, and that is really a lot of work :) So for now we are looking into things that can be done with mostly code which is easier to do.



FreeGamer: So but what weight would you give the development focus right now... more towards improving graphics, or more toward extending game-play?


titi: Both :) But we try to make small steps.



Softcoder: Game development is totally new for me (and Linux programming is fairly new), so priority also depends on how long it takes to learn and do it right! MG is my first graphics code ever, and also and my first Linux open source project.



titi: It is all new for us, no one of us did something like this before. I even learned C++ in the beginning of this year for this project! Same with php, the masterserver is the first thing I ever wrote in php.



FreeGamer: Well I think it turned out pretty well so far never the less :) I think this concludes our short interview. Thank you very much for answering our questions! Ahh, last but not least: Do you have anything you want to tell your players and/or our blog readers?


Softcoder: Yes, our #1 goal for MegaGlest is 'FUN'!



titi: Please come and play MegaGlest ;)





A short introduction into Glest modding



(Mega)Glest has an incredibly easy modding setup. Almost everything in the game can be easily changed with simple XML files, and the 2D map editor is very easy to grasp. Especially with the recent usability improvements in Megaglest (and included Linux editor binaries) it is possible to create a simple but nice map in a matter of minutes!


Edit: I was made aware that those editor improvements come mostly from the GAE project. Very good additions!




(Ok this was not done in minutes :p It's one of the new 8 player maps that come with MegaGlest)



But luckily all these editing features are also very well documented in the Glest wiki.



Last but not least, all single-player and co-op scenarios can be fully scripted right in the XML files with lua, a pretty powerful yet easy scripting language commonly used in computer games. Sadly it is not possible to create full singleplayer campaigns yet, but lets hope that gets added soon too!